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Консольные Команды Для Call Of Duty 4


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#1 Slinger

Slinger

    технический спецЫалист

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  • Пол:Мужской
  • Location:Moscow, Russia

Отправлено 13 October 2007 - 09:23

Commands:

-back
-moveright
-breath_sprint
+breath_sprint
scriptUsage
-gostand
-leanright
-frag
-moveleft
-reload
-actionslot
dvarlist_saved
-scores
dvarlist
-melee
-activate
-forward
+forward
+moveright
-attack
+attack
updatehunkusage
snd_list
snd_refreshSpeakerMaps
printentities
echo
stats
jumptonode
setviewpos
levelshot
ufo
noclip
notarget
demigod
god
take
give
kill
cg_ufo
cg_noclip
cg_shellshock_save
cg_shellshock_load
cg_shellshock
+actionslot
fade
weapprev
weapnext
+scores
viewpos
phys_go
phys_stop
closemenu
openmenu
r_smc_flush
r_smc_stats
r_savesun
r_loadsun
reloadmaterialtextures
r_applyPicmip
imagelist
screenshotJpeg
screenshot
map
difficultyEasy
set
cinematic
snd_deactivateEq
snd_setEqType
snd_setEqQ
snd_setEqGain
snd_setEqFreq
snd_setEq
snd_playLocal
snd_deactivateEnvironmentEffects
snd_setEnvironmentEffects
localizeSoundAliasFiles
cubemapShot
+decAnimWeight
+incAnimWeight
shellExecute
startSingleplayer
startMultiplayer
sl
pause
unskippablecinematic
logo
stoprecord
record
timedemo
demo
disconnect
snd_restart
vid_restart
cmd
-nightvision
+nightvision
-sprint
+sprint
+gostand
gocrouch
goprone
toggleprone
togglecrouch
raisestance
lowerstance
-toggleads_throw
+toggleads_throw
-speed_throw
+speed_throw
-throw
+throw
leaveads
toggleads
-mlook
+mlook
-stance
+stance
-prone
+prone
+leanright
-leanleft
+leanleft
-usereload
+usereload
+reload
+activate
-smoke
+smoke
+frag
-melee_breath
+melee_breath
-holdbreath
+holdbreath
+melee
-speed
+speed
+moveleft
-strafe
+strafe
-lookdown
+lookdown
-lookup
+lookup
+back
-right
+right
-left
+left
-movedown
+movedown
-moveup
+moveup
centerview
clear
ragdoll_baselerp_bone
ragdoll_limit
ragdoll_joint
ragdoll_selfpair
ragdoll_bone
ragdoll_clear
exec
ragdoll_pin_bone
savegame_lastcommit
devsave
stringUsage
difficultyFu
difficultyHard
difficultyMedium
loadgame_continue
nextlevel
loadgame
spdevmap
devmap
spmap
map_restart
fast_restart
in_restart
writedefaults
writeconfig
quit
meminfo
con_showchannel
con_hidechannel
seta
bind
unbindall
con_visiblechannellist
con_channellist
touchFile
fdir
dir
fullpath
path
bindlist
unbind
wait
vstr
dvar_float
dvar_int
dvar_bool
dvardump
reset
setdvartotime
setfromlocString
setfromdvar
sets
togglep
toggle
209 commands



Dvars:
aa_ads_damage_dealt "0"
aa_deaths "0"
aa_enemy_damage_taken "552"
aa_enemy_deaths "2"
aa_player_damage_dealt "0"
aa_player_damage_taken "0"
aa_player_kills "0"
aa_time_tracking "33.6"
aa_zoneaa_main_bog_a "on"
actionSlotsHide "0"
C ai_accuracyDistScale "1"
A ai_badPathSpam "0"
A ai_corpseCount "10"
C ai_count "32"
C ai_coverScore_coverType "2"
C ai_coverScore_distance "16"
C ai_coverScore_engagement "4"
C ai_coverScore_nodeAngle "4"
C ai_coverScore_playerLos "8"
C ai_coverScore_priority "8"
C ai_coverScore_targetDir "4"
C ai_coverScore_visibility "8"
A C ai_debugAccuracy "0"
C ai_debugAnimDeltas "0"
C ai_debugClaimedNodes "0"
C ai_debugCoverEntityNum "-1"
A C ai_debugCoverSelection "0"
ai_debugEntIndex "-1"
C ai_debugFindPath "0"
C ai_debugFindPathDirect "0"
C ai_debugFindPathLock "0"
C ai_debugFindPathWidth "0"
C ai_debugGrenadeFailSafe "0"
C ai_debugGrenadeHintArc "150"
C ai_debugMayMove "0"
A C ai_debugMeleeAttackSpots "0"
C ai_debugPlayerLOS "0"
A C ai_debugThreatSelection "0"
C ai_disableSpawn "0"
C ai_eventDistBadPlace "256"
C ai_eventDistBullet "96"
C ai_eventDistDeath "1024"
C ai_eventDistExplosion "1024"
C ai_eventDistFootstep "512"
C ai_eventDistFootstepLite "256"
C ai_eventDistGrenadePing "512"
C ai_eventDistGunShot "2048"
C ai_eventDistNewEnemy "1024"
C ai_eventDistPain "512"
C ai_eventDistProjImpact "256"
C ai_eventDistProjPing "128"
C ai_eventDistSilencedShot "128"
C ai_foliageSeeThroughDist "128"
C ai_friendlyFireBlockDuration "2000"
C ai_friendlySuppression "1"
C ai_friendlySuppressionDist "128"
C ai_moveOrientMode "invalid"
C ai_noDodge "0"
C ai_pathMomentum "0.78"
C ai_pathNegotiationOverlapCost "300"
C ai_playerADS_LOSRange "150"
C ai_playerADSTargetTime "10000"
ai_playerFarAccuracy "0.1"
ai_playerFarRange "2000"
C ai_playerLOSHalfWidth "15"
C ai_playerLOSMinTime "1500"
C ai_playerLOSRange "150"
ai_playerNearAccuracy "0.5"
ai_playerNearRange "800"
C ai_showBadPlaces "0"
A ai_ShowCanshootChecks "0"
A C ai_showClaimedNode "0"
C ai_showDodge "0"
C ai_showFriendlyChains "0"
C ai_showNearestNode "0"
C ai_showNodes "0"
C ai_showNodesDist "384"
C ai_showPaths "0"
C ai_showPotentialThreatDir "0"
A C ai_showRegion "0"
C ai_showSuppression "-1"
C ai_showVisData "0"
C ai_showVisDataDist "1000"
C ai_showVolume "-1"
C ai_threatUpdateInterval "500"
C aim_accel_turnrate_debug "0"
C aim_accel_turnrate_enabled "1"
C aim_accel_turnrate_lerp "1200"
C aim_autoaim_debug "0"
C aim_autoaim_enabled "1"
C aim_autoaim_lerp "40"
C aim_autoaim_region_height "120"
C aim_autoaim_region_width "160"
C aim_automelee_debug "0"
C aim_automelee_enabled "1"
C aim_automelee_lerp "40"
C aim_automelee_range "128"
C aim_automelee_region_height "240"
C aim_automelee_region_width "320"
C aim_input_graph_debug "0"
C aim_input_graph_enabled "1"
C aim_input_graph_index "3"
C aim_lockon_debug "0"
C aim_lockon_deflection "0.05"
C aim_lockon_enabled "1"
C aim_lockon_region_height "90"
C aim_lockon_region_width "90"
C aim_lockon_strength "0.6"
C aim_scale_view_axis "1"
C aim_slowdown_debug "0"
C aim_slowdown_enabled "1"
C aim_slowdown_pitch_scale "0.4"
C aim_slowdown_pitch_scale_ads "0.5"
C aim_slowdown_region_height "90"
C aim_slowdown_region_width "90"
C aim_slowdown_yaw_scale "0.4"
C aim_slowdown_yaw_scale_ads "0.5"
C aim_target_sentient_radius "10"
C aim_turnrate_pitch "90"
C aim_turnrate_pitch_ads "55"
C aim_turnrate_yaw "260"
C aim_turnrate_yaw_ads "90"
A airlift_min_spec "0"
ammoCounterHide "0"
angles "0"
A animated_trees_enabled "1"
arcademode "0"
arcademode_full "0"
autodifficulty_frac "25"
autodifficulty_original_setting "0"
autodifficulty_playerDeathTimer "0"
bcs_enable "on"
bcs_filterInform "off"
bcs_filterOrder "off"
bcs_filterReaction "off"
bcs_filterResponse "off"
bcs_filterThreat "off"
bcs_threatLimitInLocation "on"
bcs_threatLimitInPlayerFOV "on"
bcs_threatLimitSpeakerDist "512"
bcs_threatLimitTargetingPlayer "off"
bcs_threatLimitTargettedBySelf "off"
bcs_threatLimitThreatDist "2048"
bcs_threatPlayerRelative "off"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bobAmplitudeDucked "0.0075 0.0075"
C bg_bobAmplitudeProne "0.02 0.005"
C bg_bobAmplitudeSprinting "0.02 0.014"
C bg_bobAmplitudeStanding "0.007 0.007"
C bg_bobMax "8"
C bg_fallDamageMaxHeight "350"
C bg_fallDamageMinHeight "200"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
C bg_maxGrenadeIndicatorSpeed "20"
C bg_prone_yawcap "85"
C bg_shock_lookControl "0"
C bg_shock_lookControl_fadeTime "0.001"
C bg_shock_lookControl_maxpitchspeed "0"
C bg_shock_lookControl_maxyawspeed "0"
C bg_shock_lookControl_mousesensitivityscale "0"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "0.001"
C bg_shock_screenBlurBlendTime "0.001"
C bg_shock_screenFlashShotFadeTime "0"
C bg_shock_screenFlashWhiteFadeTime "0"
C bg_shock_screenType "blurred"
C bg_shock_sound "0"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "shellshock_end"
C bg_shock_soundEndAbort "shellshock_end_abort"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "shellshock_loop"
C bg_shock_soundLoopEndDelay "-1.5"
C bg_shock_soundLoopFadeTime "2"
C bg_shock_soundLoopSilent "shellshock_loop_silent"
C bg_shock_soundModEndDelay "-0.75"
C bg_shock_soundRoomType "generic"
C bg_shock_soundWetLevel "0.5"
C bg_shock_viewKickFadeTime "0.001"
C bg_shock_viewKickPeriod "0.75"
C bg_shock_viewKickRadius "0"
C bg_shock_volume_ambient "0.2"
C bg_shock_volume_announcer "0.9"
C bg_shock_volume_auto "0.5"
C bg_shock_volume_auto2 "0.5"
C bg_shock_volume_auto2d "0.5"
C bg_shock_volume_autodog "0.9"
C bg_shock_volume_body "0.2"
C bg_shock_volume_body2d "0.2"
C bg_shock_volume_bulletimpact "0.5"
C bg_shock_volume_bulletwhizby "0.5"
C bg_shock_volume_effects1 "0.5"
C bg_shock_volume_effects2 "0.5"
C bg_shock_volume_element "0.5"
C bg_shock_volume_hurt "0.4"
C bg_shock_volume_item "0.2"
C bg_shock_volume_local "0.2"
C bg_shock_volume_local2 "0.2"
C bg_shock_volume_menu "1"
C bg_shock_volume_mission "0.9"
C bg_shock_volume_music "0.5"
C bg_shock_volume_musicnopause "0.5"
C bg_shock_volume_nonshock "0.5"
C bg_shock_volume_physics "0.5"
C bg_shock_volume_player1 "0.4"
C bg_shock_volume_player2 "0.4"
C bg_shock_volume_reload "0.2"
C bg_shock_volume_reload2d "0.2"
C bg_shock_volume_shellshock "1"
C bg_shock_volume_vehicle "0.1"
C bg_shock_volume_vehiclelimited "0.1"
C bg_shock_volume_voice "0.2"
C bg_shock_volume_weapon "0.5"
C bg_shock_volume_weapon2d "0.5"
C bg_swingSpeed "0.2"
C bg_viewKickMax "90"
C bg_viewKickMin "5"
C bg_viewKickRandom "0.4"
C bg_viewKickScale "0.8"
A bog_b_min_spec "0"
C bullet_penetrationEnabled "1"
C bullet_penetrationMinFxDist "30"
A cg_blood "1"
A cg_bloodLimit "0"
A cg_bloodLimitMsec "330"
cg_bobWeaponAmplitude "0.16"
cg_bobWeaponLag "0.25"
cg_bobWeaponMax "10"
cg_bobWeaponRollAmplitude "1.5"
A cg_brass "1"
C cg_centertime "3"
cg_cinematicFullscreen "1"
A C cg_crosshairAlpha "1"
A C cg_crosshairAlphaMin "0.5"
A C cg_crosshairDynamic "0"
A C cg_crosshairEnemyColor "1"
A cg_cursorHints "3"
C cg_debug_overlay_viewport "0"
C cg_debugevents "0"
A cg_debugInfoCornerOffset "0 0"
cg_draw2D "1"
A cg_drawBreathHint "1"
A cg_drawCrosshair "1"
A cg_drawFPS "Off"
A cg_drawFPSLabels "1"
A C cg_drawFriendlyFireCrosshair "0"
C cg_drawGun "1"
C cg_drawHealth "0"
cg_drawHUD "1"
A cg_drawMantleHint "1"
C cg_drawMaterial "Off"
cg_drawpaused "1"
C cg_drawPerformanceWarnings "1"
C cg_drawPlayerPosInFreeMove "1"
cg_drawScriptUsage "0"
C cg_drawShellshock "1"
A cg_drawTurretCrosshair "1"
C cg_dumpAnims "-1"
cg_errordecay "100"
C cg_footsteps "1"
cg_fov "65"
A cg_gameBoldMessageWidth "390"
A cg_gameMessageWidth "500"
C cg_gun_move_f "0"
C cg_gun_move_minspeed "0"
C cg_gun_move_r "0"
C cg_gun_move_rate "0"
C cg_gun_move_u "0"
C cg_gun_ofs_f "0"
C cg_gun_ofs_r "0"
C cg_gun_ofs_u "0"
C cg_gun_rot_minspeed "0"
C cg_gun_rot_p "0"
C cg_gun_rot_r "0"
C cg_gun_rot_rate "0"
C cg_gun_rot_y "0"
C cg_gun_x "0"
C cg_gun_y "0"
C cg_gun_z "0"
A cg_hintFadeTime "100"
A cg_hudDamageIconHeight "64"
A cg_hudDamageIconInScope "0"
A cg_hudDamageIconOffset "128"
A cg_hudDamageIconTime "2000"
A cg_hudDamageIconWidth "128"
A cg_hudGrenadeIconEnabledFlash "0"
A cg_hudGrenadeIconHeight "25"
A cg_hudGrenadeIconInScope "1"
A cg_hudGrenadeIconMaxHeight "104"
A cg_hudGrenadeIconMaxRangeFlash "500"
A cg_hudGrenadeIconMaxRangeFrag "256"
A cg_hudGrenadeIconOffset "50"
A cg_hudGrenadeIconWidth "25"
A cg_hudGrenadePointerHeight "12"
A cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
A cg_hudGrenadePointerWidth "25"
A cg_hudMapBorderWidth "2"
A cg_hudMapFriendlyHeight "15"
A cg_hudMapFriendlyWidth "15"
A cg_hudMapPlayerHeight "20"
A cg_hudMapPlayerWidth "20"
A C cg_hudMapRadarLineThickness "0.15"
cg_hudStanceFlash "1 1 1 1"
A cg_hudStanceHintPrints "0"
A cg_invalidCmdHintBlinkInterval "600"
A cg_invalidCmdHintDuration "1800"
C cg_laserEndOffset "0.5"
C cg_laserFlarePct "0.2"
C cg_laserForceOn "0"
A cg_laserLight "1"
C cg_laserLightBeginOffset "13"
C cg_laserLightBodyTweak "15"
C cg_laserLightEndOffset "-3"
C cg_laserLightRadius "3"
C cg_laserRadius "0.8"
C cg_laserRange "1500"
C cg_laserRangePlayer "1500"
A cg_mapLocationSelectionCursorSpeed "0.6"
A cg_marks_ents_player_only "0"
A cg_nopredict "0"
cg_objectiveListWrapCountStandard "600"
cg_objectiveListWrapCountWidescreen "530"
cg_showmiss "0"
A cg_small_dev_string_fontscale "1"
A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
A cg_subtitleMinTime "3"
A cg_subtitles "1"
A cg_subtitleWidthStandard "360"
A cg_subtitleWidthWidescreen "520"
C cg_tracerchance "0.2"
C cg_tracerlength "160"
C cg_tracerScale "1"
C cg_tracerScaleDistRange "25000"
C cg_tracerScaleMinDist "5000"
C cg_tracerScrewDist "100"
C cg_tracerScrewRadius "0.5"
C cg_tracerSpeed "7500"
C cg_tracerwidth "4"
C cg_viewVehicleInfluence "1"
A cg_viewZSmoothingMax "16"
A cg_viewZSmoothingMin "1"
A cg_viewZSmoothingTime "0.1"
A cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
C chaplinCheat "0"
A cheat_items_set1 "33554432"
A cheat_items_set2 "0"
A cheat_points "1"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_avidemo "0"
cl_forceavidemo "0"
A cl_freelook "1"
C cl_freemove "0"
C cl_freemoveScale "1"
A cl_mouseAccel "0"
cl_noprint "0"
cl_paused "0"
A cl_pitchspeed "140"
cl_showmouserate "0"
cl_shownet "0"
cl_stanceHoldTime "300"
cl_testAnimWeight "0"
A cl_yawspeed "140"
com_animCheck "0"
com_filter_output "0"
A com_introPlayed "0"
A com_maxfps "0"
com_maxFrameTime "100"
R com_playerProfile "bullet-worm"
A com_recommendedSet "1"
com_statmon "0"
R C com_timescale "1"
compass "1"
A C compassClampIcons "1"
A compassCoords "740 3590 400"
A compassECoordCutoff "37"
C compassEnemyFootstepEnabled "0"
C compassEnemyFootstepMaxRange "500"
C compassEnemyFootstepMaxZ "100"
C compassEnemyFootstepMinSpeed "140"
A compassFriendlyHeight "18.75"
A compassFriendlyWidth "18.75"
compassIconOtherVehHeight "40"
compassIconOtherVehWidth "40"
compassIconTankHeight "35"
compassIconTankWidth "35"
A C compassMaxRange "3500"
A compassMinRadius "0.0001"
A compassMinRange "0.0001"
A compassObjectiveArrowHeight "20"
A compassObjectiveArrowOffset "2"
A compassObjectiveArrowRotateDist "5"
A compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
A compassObjectiveDrawLines "1"
A compassObjectiveHeight "20"
A compassObjectiveIconHeight "16"
A compassObjectiveIconWidth "16"
compassObjectiveMaxHeight "70"
A compassObjectiveMaxRange "2048"
A compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "2"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "8"
A compassObjectiveNumRings "10"
A compassObjectiveRingSize "80"
A compassObjectiveRingTime "10000"
A compassObjectiveTextHeight "18"
A compassObjectiveTextScale "0.3"
A compassObjectiveWidth "20"
A compassPlayerHeight "25"
A compassPlayerWidth "25"
A C compassRadarLineThickness "0.4"
A C compassRadarPingFadeTime "4"
A C compassRadarUpdateTime "4"
A compassRotation "1"
A compassSize "1"
A C compassSoundPingFadeTime "2"
A compassTickertapeStretch "0.5"
con_default_console_filter "*"
A con_errormessagetime "8"
A con_gameMsgWindow0FadeInTime "0.25"
A con_gameMsgWindow0FadeOutTime "0.5"
AL con_gameMsgWindow0Filter "gamenotify obituary"
A con_gameMsgWindow0LineCount "6"
A con_gameMsgWindow0MsgTime "5"
A con_gameMsgWindow0ScrollTime "0.25"
A con_gameMsgWindow0SplitscreenScale "1.5"
A con_gameMsgWindow1FadeInTime "0.25"
A con_gameMsgWindow1FadeOutTime "0.01"
AL con_gameMsgWindow1Filter "boldgame"
A con_gameMsgWindow1LineCount "6"
A con_gameMsgWindow1MsgTime "8"
A con_gameMsgWindow1ScrollTime "0.25"
A con_gameMsgWindow1SplitscreenScale "1.5"
A con_gameMsgWindow2FadeInTime "0.75"
A con_gameMsgWindow2FadeOutTime "0.5"
AL con_gameMsgWindow2Filter "subtitle"
A con_gameMsgWindow2LineCount "7"
A con_gameMsgWindow2MsgTime "5"
A con_gameMsgWindow2ScrollTime "0.25"
A con_gameMsgWindow2SplitscreenScale "1.5"
A con_gameMsgWindow3FadeInTime "0.25"
A con_gameMsgWindow3FadeOutTime "0.5"
AL con_gameMsgWindow3Filter ""
A con_gameMsgWindow3LineCount "6"
A con_gameMsgWindow3MsgTime "5"
A con_gameMsgWindow3ScrollTime "0.25"
A con_gameMsgWindow3SplitscreenScale "1.5"
A con_inputBoxColor "0.25 0.25 0.2 1"
A con_inputHintBoxColor "0.4 0.4 0.35 1"
A con_matchPrefixOnly "1"
A con_minicon "0"
A con_miniconlines "5"
A con_minicontime "4"
A con_outputBarColor "1 1 0.95 0.6"
A con_outputSliderColor "0.15 0.15 0.1 0.6"
A con_outputWindowColor "0.35 0.35 0.3 0.75"
con_typewriterColorBase "1 1 1"
A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
A con_typewriterColorGlowCompleted "0 0.3 0.8 1"
A con_typewriterColorGlowFailed "0.8 0 0 1"
A con_typewriterColorGlowUpdated "0 0.6 0.18 1"
A con_typewriterDecayDuration "700"
A con_typewriterDecayStartTime "6000"
A con_typewriterPrintSpeed "50"
credits_active "0"
credits_load "0"
debug "0"
debug_bcprint "off"
debug_bcshowqueue "off"
debug_friendlyfire "0"
developer "0"
I developer_script "0"
A disable_tank_shock_minspec "0"
A drew_notes "5"
A dynEnt_active "1"
C dynEnt_bulletForce "1000"
C dynEnt_explodeForce "12500"
C dynEnt_explodeMaxEnts "20"
C dynEnt_explodeMinForce "40"
C dynEnt_explodeSpinScale "3"
C dynEnt_explodeUpbias "0.5"
C dynEntPieces_angularVelocity "0 0 0"
C dynEntPieces_impactForce "1000"
C dynEntPieces_velocity "0 0 0"
fallback "0"
finished_demo "0"
C fixedtime "0"
C friction "5.5"
friendlyfire_dev_disabled "0"
friendlyNameFontColor "0.9 1 0.9 0.7"
friendlyNameFontGlowColor "0 0.3 0 1"
friendlyNameFontObjective "1"
friendlyNameFontSize "0.3"
I fs_basegame ""
I fs_basepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo"
I fs_cdpath ""
I fs_copyfiles "0"
fs_debug "0"
S I fs_game ""
I fs_homepath "C:\Program Files\Games\Call of Duty 4 - Modern Warfare Demo"
LC fs_ignoreLocalized "0"
C fx_count "0"
fx_cull_effect_spawn "0"
fx_cull_elem_draw "1"
fx_cull_elem_spawn "1"
C fx_debugBolt "0"
C fx_draw "1"
C fx_drawClouds "1"
C fx_enable "1"
C fx_freeze "0"
C fx_mark_profile "0"
A fx_marks "1"
A fx_marks_ents "1"
A fx_marks_smodels "1"
C fx_profile "0"
C fx_visMinTraceDist "80"
C g_ai "1"
C g_aiEventDump "-1"
g_changelevel_time "4"
g_connectpaths "0"
A g_deathDelay "3000"
C g_debugBullets "0"
C g_debugDamage "0"
C g_debugLocDamage "0"
C g_drawEntBBoxes "0"
C g_drawGrenadeHints "0"
C g_dumpAnims "-1"
C g_dumpAnimsCommands "-1"
C g_earthquakeEnable "1"
C g_enteqDelay "150"
C g_enteqDist "4000"
C g_enteqEnable "1"
C g_entinfo "off"
C g_entinfo_AItext "brief"
C g_entinfo_maxdist "2048"
C g_entinfo_scale "1"
C g_entinfo_type "AI only"
R C g_fogColorReadOnly "0.545098 0.392157 0.219608 1"
R C g_fogHalfDistReadOnly "4556.45"
R C g_fogStartDistReadOnly "477.057"
C g_friendlyfireDist "175"
C g_friendlyNameDist "15000"
S R L g_gameskill "0"
g_gravity "800"
g_knockback "1000"
g_listEntity "0"
C g_minGrenadeDamageSpeed "400"
g_no_script_spam "0"
R L g_player_maxhealth "100"
C g_playerTrailTime "500"
R g_reloading "0"
LC g_spawnai "1"
g_speed "190"
A g_useGear "1"
g_useholdtime "0"
C g_vehicleDebug "0"
C g_vehicleDrawPath ""
C g_vehicleTexScrollScale "0"
R gamedate "Sep 27 2007"
S R gamename "main"
R hiDef "1"
hostileNameFontColor "1 0.9 0.9 0.7"
hostileNameFontGlowColor "0.6 0 0 1"
A hud_deathQuoteFadeTime "1000"
hud_drawHUD "1"
A hud_fade_ammodisplay "8"
A hud_fade_compass "8"
A hud_fade_healthbar "2"
A hud_fade_offhand "8"
A hud_fade_sprint "1.7"
A hud_fade_stance "1.7"
A hud_fadeout_speed "0.1"
A hud_flash_period_offhand "0.5"
A hud_flash_time_offhand "2"
hud_gasMaskOverlay "0"
A hud_health_pulserate_critical "0.5"
A hud_health_pulserate_injured "1"
A hud_health_startpulse_critical "0.33"
A hud_health_startpulse_injured "1"
hud_healthOverlay_phaseEnd_fromAlpha "0.2"
hud_healthOverlay_phaseEnd_pulseDuration "700"
hud_healthOverlay_phaseEnd_toAlpha "0"
hud_healthOverlay_phaseOne_pulseDuration "150"
hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
hud_healthOverlay_phaseThree_pulseDuration "400"
hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
hud_healthOverlay_phaseTwo_pulseDuration "320"
hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
hud_healthOverlay_pulseStart "0.35"
hud_healthOverlay_pulseStop "0.9"
A hud_letterBoxFadeTime "1000"
hud_missionFailed "0"
hud_showStance "1"
C hudElemPausedBrightness "0.4"
A in_gpuSync "1"
AL in_mouse "1"
C inertiaAngle "-1000"
C inertiaDebug "0"
C inertiaMax "50"
introscreen "1"
C jump_height "39"
C jump_ladderPushVel "128"
C jump_slowdownEnable "0"
C jump_spreadAdd "64"
C jump_stepSize "18"
AL loc_forceEnglish "0"
AL loc_language "0"
L loc_translate "1"
loc_warnings "1"
loc_warningsAsErrors "0"
logfile "1"
lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
lowAmmoWarningColor2 "1 1 1 1"
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
lowAmmoWarningNoReloadColor2 "1 1 0 1"
lowAmmoWarningPulseFreq "1.7"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
A m_filter "0"
A m_forward "0.25"
A m_pitch "0.022"
A m_side "0.25"
A m_yaw "0.022"
C mantle_check_angle "60"
C mantle_check_radius "0.1"
C mantle_check_range "20"
C mantle_debug "0"
C mantle_enable "1"
C mantle_view_yawcap "60"
S R mapname "bog_a"
C melee_debug "0"
mgTurret "off"
A min_spec_ai "0"
R mis_01 "0"
mis_cheat "0"
R mis_difficulty "00000000000000000000000000000000000000000000000000"
missileDebugAttractors "0"
missileDebugDraw "0"
missileDebugText "0"
C missileHellfireMaxSlope "0.5"
C missileHellfireUpAccel "1000"
C missileJavAccelClimb "300"
C missileJavAccelDescend "3000"
C missileJavClimbAngleDirect "85"
C missileJavClimbAngleTop "50"
C missileJavClimbCeilingDirect "0"
C missileJavClimbCeilingTop "3000"
C missileJavClimbHeightDirect "10000"
C missileJavClimbHeightTop "15000"
C missileJavClimbToOwner "700"
C missileJavSpeedLimitClimb "1000"
C missileJavSpeedLimitDescend "6000"
C missileJavTurnDecel "0.05"
C missileJavTurnRateDirect "60"
C missileJavTurnRateTop "100"
C missileWaterMaxDepth "60"
A monkeytoy "0"
name "bullet-worm"
nextdemo ""
nextmap "map_restart"
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
noai "off"
overrideNVGModelWithKnife "0"
phys_autoDisableAngular "1"
phys_autoDisableLinear "20"
phys_autoDisableTime "0.9"
phys_bulletSpinScale "3"
phys_bulletUpBias "0.5"
phys_cfm "0.0001"
phys_collUseEntities "0"
phys_contact_cfm "1e-005"
phys_contact_cfm_ragdoll "0.001"
phys_contact_erp "0.8"
phys_contact_erp_ragdoll "0.3"
phys_csl "1"
phys_dragAngular "0.5"
phys_dragLinear "0.03"
phys_drawAwake "0"
phys_drawAwakeTooLong "0"
phys_drawCollisionObj "0"
phys_drawCollisionWorld "0"
phys_drawcontacts "0"
phys_drawDebugInfo "0"
phys_dumpcontacts "0"
phys_erp "0.8"
phys_frictionScale "1"
phys_gravity "-800"
phys_gravityChangeWakeupRadius "120"
phys_interBodyCollision "0"
phys_jitterMaxMass "200"
phys_joint_cfm "0.0001"
phys_joint_stop_cfm "0.0001"
phys_joint_stop_erp "0.8"
phys_mcv "20"
phys_mcv_ragdoll "1000"
phys_minImpactMomentum "250"
phys_narrowObjMaxLength "4"
phys_noIslands "0"
phys_qsi "15"
phys_reorderConst "1"
phys_visibleTris "0"
C pickupPrints "0"
C player_adsExitDelay "0"
C player_backSpeedScale "0.7"
C player_breath_fire_delay "0"
C player_breath_gasp_lerp "6"
C player_breath_gasp_scale "4.5"
C player_breath_gasp_time "1"
C player_breath_hold_lerp "4"
C player_breath_hold_time "4.5"
C player_breath_snd_delay "1"
C player_breath_snd_lerp "2"
C player_burstFireCooldown "0.2"
player_cheated "0"
C player_damageMultiplier "0.210526"
C player_deathInvulnerableTime "4000"
C player_deathInvulnerableToMelee "0"
C player_deathInvulnerableToProjectile "1"
C player_debugHealth "0"
player_died_recently "0"
C player_dmgtimer_flinchTime "500"
C player_dmgtimer_maxTime "750"
C player_dmgtimer_minScale "0"
C player_dmgtimer_stumbleTime "500"
C player_dmgtimer_timePerPoint "100"
R C player_footstepsThreshhold "0"
player_healthEasy "500"
player_healthFu "115"
player_healthHard "165"
player_healthMedium "275"
C player_lean_rotate_crouch_left "1.25"
C player_lean_rotate_crouch_right "1"
C player_lean_rotate_left "1.25"
C player_lean_rotate_right "1.25"
C player_lean_shift_crouch_left "12.5"
C player_lean_shift_crouch_right "13"
C player_lean_shift_left "5"
C player_lean_shift_right "2.5"
C player_maxGrenadeCatchHeight "80"
C player_meleeChargeFriction "1200"
C player_meleeDamageMultiplier "0.4"
C player_meleeHeight "10"
C player_meleeRange "64"
C player_meleeWidth "10"
C player_move_factor_on_torso "0"
R C player_moveThreshhold "10"
C player_radiusDamageMultiplier "1"
C player_scopeExitOnDamage "0"
C player_spectateSpeedScale "1"
C player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
C player_sprintMinTime "1"
C player_sprintRechargePause "0"
C player_sprintSpeedScale "1.5"
C player_sprintStrafeSpeedScale "0.667"
C player_sprintTime "4"
C player_strafeAnimCosAngle "0.5"
C player_strafeSpeedScale "0.8"
C player_sustainAmmo "0"
C player_throwbackInnerRadius "72"
C player_throwbackOuterRadius "192"
C player_turnAnims "0"
C player_view_pitch_down "85"
C player_view_pitch_up "85"
A r_aaAlpha "dither (fast)"
AL r_aaSamples "4"
AL r_altModelLightingUpdate "1"
AL r_aspectRatio "auto"
A r_autopriority "0"
C r_blur "0"
C r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "dev-only blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
C r_colorMap "Unchanged"
C r_contrast "1"
AL r_customMode ""
A r_debugLineWidth "1"
C r_debugShader "none"
A r_depthPrepass "0"
C r_desaturation "1"
r_detail "1"
C r_diffuseColorScale "1"
AL r_displayRefresh "60 Hz"
A r_distortion "1"
A r_dlightLimit "4"
C r_dof_bias "0.5"
A r_dof_enable "1"
C r_dof_farBlur "1.8"
C r_dof_farEnd "7000"
C r_dof_farStart "1000"
C r_dof_nearBlur "6"
C r_dof_nearEnd "60"
C r_dof_nearStart "10"
C r_dof_tweak "0"
C r_dof_viewModelEnd "8"
C r_dof_viewModelStart "2"
A r_drawDecals "1"
A r_drawSun "1"
A r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
A r_fastSkin "0"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
C r_filmUseTweaks "0"
L r_floatz "1"
C r_fog "1"
C r_forceLod "none"
C r_fullbright "0"
AL r_fullscreen "1"
A r_gamma "1"
C r_glow "1"
A r_glow_allowed "1"
r_glow_allowed_script_forced "0"
C r_glowTweakBloomCutoff "0.5"
C r_glowTweakBloomDesaturation "0"
C r_glowTweakBloomIntensity0 "1"
C r_glowTweakEnable "0"
C r_glowTweakRadius0 "5"
C r_glowUseTweaks "0"
r_gpuSync "adaptive"
C r_highLodDist "-1"
r_ignore "0"
AL r_ignorehwgamma "0"
A r_inGameVideo "1"
C r_lightMap "Unchanged"
R r_lightTweakAmbient "0.125"
R r_lightTweakAmbientColor "0.670588 0.721569 0.941177 1"
R r_lightTweakDiffuseFraction "0.4"
C r_lightTweakSunColor "0.894118 0.94902 1 1"
R r_lightTweakSunDiffuseColor "0.717647 0.776471 1 1"
C r_lightTweakSunDirection "-22 247 0"
C r_lightTweakSunLight "0.5"
L r_loadForRenderer "1"
C r_lockPvs "0"
A r_lodBiasRigid "0"
A r_lodBiasSkinned "0"
A r_lodScaleRigid "1"
A r_lodScaleSkinned "1"
r_logFile "0"
C r_lowestLodDist "-1"
C r_lowLodDist "-1"
C r_mediumLodDist "-1"
AL r_mode "1024x768"
LC r_modelVertColor "1"
AL r_monitor "0"
A r_multiGpu "0"
C r_norefresh "0"
r_normal "1"
C r_normalMap "Unchanged"
r_outdoor "1"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
A r_picmip "0"
A r_picmip_bump "0"
A r_picmip_manual "0"
A r_picmip_spec "0"
AL r_picmip_water "0"
A r_polygonOffsetBias "-1"
A r_polygonOffsetScale "-1"
A r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
C r_portalMinRecurseDepth "2"
C r_portalWalkLimit "0"
AL r_preloadShaders "0"
r_pretess "1"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
R r_rendererInUse "Shader model 3.0"
AL r_rendererPreference "Default"
C r_resampleScene "1"
C r_scaleViewport "1"
C r_showFbColorDebug "None"
C r_showFloatZDebug "0"
C r_showLightGrid "0"
C r_showMissingLightGrid "0"
C r_showPixelCost "off"
C r_showPortals "0"
C r_singleCell "0"
r_skinCache "1"
C r_skipPvs "0"
r_smc_enable "1"
r_smp_backend "1"
r_smp_worker "1"
R r_smp_worker_thread0 "0"
R r_smp_worker_thread1 "0"
A r_specular "1"
C r_specularColorScale "2.42"
C r_specularMap "Unchanged"
C r_spotLightBrightness "14"
C r_spotLightEndRadius "196"
C r_spotLightEntityShadows "1"
C r_spotLightFovInnerFraction "0.7"
C r_spotLightShadows "1"
C r_spotLightSModelShadows "1"
C r_spotLightStartRadius "36"
r_sse_skinning "1"
C r_sun_from_dvars "0"
r_sun_fx_position "0 0 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
A r_texFilterAnisoMax "4"
A r_texFilterAnisoMin "1"
C r_texFilterDisable "0"
C r_texFilterMipBias "0"
A r_texFilterMipMode "Unchanged"
L r_useLayeredMaterials "0"
L r_vc_makelog "0"
r_vc_showlog "0"
AL r_vsync "0"
r_warningRepeatDelay "5"
C r_zfar "0"
A r_zFeather "1"
C r_znear "4"
C r_znear_depthhack "0.1"
C radius_damage_debug "0"
C ragdoll_baselerp_time "1000"
C ragdoll_bullet_force "500"
C ragdoll_bullet_upbias "0.5"
C ragdoll_debug "0"
ragdoll_dump_anims "0"
A ragdoll_enable "1"
C ragdoll_explode_force "18000"
C ragdoll_explode_upbias "0.8"
C ragdoll_fps "20"
C ragdoll_jitter_scale "1"
C ragdoll_jointlerp_time "3000"
C ragdoll_max_life "4500"
A ragdoll_max_simulating "16"
C ragdoll_rotvel_scale "1"
C ragdoll_self_collision_scale "1.2"
RunForTime "0"
A s0 "0"
A s1 "0"
A s10 "0"
A s11 "0"
A s12 "0"
A s13 "0"
A s14 "0"
A s15 "0"
A s16 "0"
A s17 "0"
A s18 "0"
A s2 "0"
A s3 "0"
A s4 "0"
A s5 "0"
A s6 "0"
A s7 "0"
A s8 "0"
A s9 "0"
saved_gameskill "0"
C sc_blur "2"
C sc_count "24"
C sc_debugCasterCount "24"
C sc_debugReceiverCount "24"
sc_enable "0"
C sc_fadeRange "0.25"
C sc_length "400"
C sc_offscreenCasterLodBias "0"
C sc_offscreenCasterLodScale "20"
C sc_shadowInRate "2"
C sc_shadowOutRate "5"
C sc_showDebug "0"
C sc_showOverlay "0"
C sc_wantCount "12"
C sc_wantCountMargin "1"
scr_ai_auto_fire_rate "1.0"
scr_art_visionfile "bog_a"
scr_cinematic_autofocus "1"
C scr_dof_enable "1"
scr_expDeathMayMoveCheck "on"
scr_playerInvulTimeScale "1"
scr_RequiredMapAspectratio "1"
A sensitivity "5"
R sf_use_bw "0"
R sf_use_chaplin "0"
R sf_use_clustergrenade "0"
R sf_use_contrast "0"
R sf_use_ignoreammo "0"
R sf_use_invert "0"
R sf_use_slowmo "0"
R sf_use_tire_explosion "0"
S R shortversion "1.0"
A sm_enable "1"
C sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
A sm_maxLights "4"
sm_polygonOffsetBias "0.5"
sm_polygonOffsetScale "2"
C sm_qualitySpotShadow "1"
C sm_spotEnable "1"
sm_spotShadowFadeTime "1"
C sm_strictCull "1"
C sm_sunEnable "1"
C sm_sunSampleSizeNear "0.25"
C sm_sunShadowCenter "0 0 0"
C sm_sunShadowScale "1"
A snd_cinematicVolumeScale "0.85"
C snd_draw3D "Off"
snd_drawInfo "None"
C snd_enable2D "1"
C snd_enable3D "1"
A snd_enableEq "1"
C snd_enableReverb "1"
C snd_enableStream "1"
A snd_errorOnMissing "0"
AL snd_khz "44"
A C snd_levelFadeTime "250"
AL snd_outputConfiguration "Windows default"
A C snd_slaveFadeTime "500"
A snd_touchStreamFilesOnLoad "0"
A snd_volume "0.8"
start " ** melee breach alley shanty bog zpu cobras end "
start_timeaa_main_bog_a "0"
starting_ads_damage_dealtaa_main_bog_a "0"
starting_deathsaa_main_bog_a "0"
starting_enemy_damage_takenaa_main_bog_a "0"
starting_enemy_deathsaa_main_bog_a "0"
starting_player_damage_dealtaa_main_bog_a "0"
starting_player_damage_takenaa_main_bog_a "0"
starting_player_killsaa_main_bog_a "0"
C stopspeed "100"
RI sv_cheats "0"
sv_framerate_smoothing "1"
A sv_lastSaveGame "profiles/bullet-worm/save\autosave/bog_a.svg"
S R sv_mapname ""
R sv_running "1"
S sv_saveOnStartMap "1"
C sv_znear "0"
IA sys_configSum "222167764"
IA sys_configureGHz "9.00994"
R sys_cpuGHz "2.40002"
R sys_cpuName "Intel® Core™2 CPU 6600 @ 2.40GHz"
IA sys_gpu "NVIDIA GeForce 8800 GTS"
sys_lockThreads "none"
I sys_smp_allowed "1"
R sys_SSE "1"
IA sys_sysMB "1024"
A takeCoverWarnings "0"
C timescale "1"
C turretPlayerAvoidScale "1.7"
turretScopeZoom "20"
turretScopeZoomMax "20"
turretScopeZoomMin "5"
turretScopeZoomRate "15"
ui_autoContinue "0"
A ui_bigFont "0.4"
ui_borderLowLightScale "0.6"
ui_campaign "american"
ui_cinematicsTimestamp "0"
A ui_extraBigFont "0.55"
ui_hideMap "0"
ui_hint_text "@NULL_EMPTY"
R ui_isSaving "0"
ui_level_cheatpoints "2"
ui_level_player_cheatpoints "1"
ui_load_level "bog_a"
A ui_mousePitch "0"
R ui_multiplayer "0"
ui_nextMission "0"
ui_playerProfileAlreadyChosen "0"
R ui_playerProfileCount "0"
ui_playerProfileNameNew ""
R ui_playerProfileSelected ""
ui_savegame ""
ui_saveMessageMinTime "1"
C ui_showList "0"
ui_showMenuOnly ""
A ui_smallFont "0.25"
ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
uiscript_debug "0"
I useFastFile "1"
C vehHelicopterDecelerationFwd "0.5"
C vehHelicopterDecelerationSide "1"
C vehHelicopterFreeLookReleaseSpeed "8"
vehHelicopterHeadSwayDontSwayTheTurret "1"
C vehHelicopterHeadSwayOnPitch "0.2"
C vehHelicopterHeadSwayOnRollHorz "0.1"
C vehHelicopterHeadSwayOnRollVert "2"
C vehHelicopterHeadSwayOnYaw "0.1"
C vehHelicopterHoverSpeedThreshold "400"
C vehHelicopterInvertUpDown "0"
vehHelicopterJitterJerkyness "0.3"
C vehHelicopterLookaheadTime "1"
C vehHelicopterMaxAccel "45"
C vehHelicopterMaxAccelVertical "30"
C vehHelicopterMaxPitch "10"
C vehHelicopterMaxRoll "35"
C vehHelicopterMaxSpeed "150"
C vehHelicopterMaxSpeedVertical "65"
C vehHelicopterMaxYawAccel "90"
C vehHelicopterMaxYawRate "120"
C vehHelicopterRightStickDeadzone "0.3"
C vehHelicopterScaleMovement "1"
C vehHelicopterSoftCollisions "0"
C vehHelicopterStrafeDeadzone "0.3"
C vehHelicopterTiltFromAcceleration "2"
C vehHelicopterTiltFromControllerAxes "0"
C vehHelicopterTiltFromDeceleration "2"
C vehHelicopterTiltFromFwdAndYaw "0"
C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
C vehHelicopterTiltFromVelocity "1"
C vehHelicopterTiltMomentum "0.4"
C vehHelicopterTiltSpeed "1.2"
vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
C vehHelicopterYawOnLeftStick "5"
vehHudDrawPipOnStickWhenFreelooking "1"
vehHudLineWidth "8"
vehHudReticleBouncingDiamondSize "24"
vehHudReticleBouncingRadius "80"
vehHudReticleBouncingSpeed "400"
vehHudReticlePipOnAStickCenterCircle "8"
vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
vehHudReticlePipOnAStickMovingCircle "32"
vehHudReticlePipOnAStickMovingCircleBuffer "1"
vehHudTargetScreenEdgeClampBufferBottom "134"
vehHudTargetScreenEdgeClampBufferLeft "120"
vehHudTargetScreenEdgeClampBufferRight "126"
vehHudTargetScreenEdgeClampBufferTop "139"
vehHudTargetSize "50"
R version "CoD4 1.0 build 13600 Wed Sep 19 23:21:04 2007 win-x86"
A vid_xpos "3"
A vid_ypos "22"
waypointDebugDraw "0"
waypointDistScaleRangeMax "3000"
waypointDistScaleRangeMin "1000"
waypointDistScaleSmallest "0.8"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenCornerRadius "105"
waypointOffscreenDistanceThresholdAlpha "30"
waypointOffscreenPadBottom "30"
waypointOffscreenPadLeft "103"
waypointOffscreenPadRight "0"
waypointOffscreenPadTop "0"
waypointOffscreenPointerDistance "30"
waypointOffscreenPointerHeight "12"
waypointOffscreenPointerWidth "25"
waypointOffscreenRoundedCorners "1"
waypointOffscreenScaleLength "500"
waypointOffscreenScaleSmallest "1"
C waypointPlayerOffsetCrouch "56"
C waypointPlayerOffsetProne "30"
C waypointPlayerOffsetStand "74"
waypointSplitscreenScale "1.8"
waypointTweakY "-17"
R wideScreen "1"
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#2 asdfg

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Отправлено 13 October 2007 - 10:14

А что-то я не вижу стринг-файлов, не говорю уж про звук, карты и т.д.
Куда зашили интересно?:=))


#3 Slinger

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Отправлено 13 October 2007 - 10:16

asdfg
не догнал о чем ты =) Всмысле карты, звук и т.д

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#4 BUBLIK

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Отправлено 13 October 2007 - 10:41

Гага скопировать конфиг каждый может=) ты лутше подскажи команды на фпс
ты бублик такой клёвый©PigoFF
95% комюнити считает что мы читор, а остальные 5% считают, что те 95% до****ы!©Pan1C

цЫкловые гранаты на Б! (с)Дядя Michael

#5 asdfg

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Отправлено 13 October 2007 - 10:55

Ну, просто я не знаю, как устроена демка. По-крайней мере, звук гранаты-то на виду лежит...


#6 Slinger

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Отправлено 13 October 2007 - 11:49

Флудите в других темах . Запарился уже удалять посты :angry:
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#7 sERGE-002

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Отправлено 14 October 2007 - 08:47

По-моему рановато выкладывать команды. Демка все-таки...
Посмотрите конфиги, которые в .iwd лежат. Там есть какие-то интересные команды:
replay_live
replay_back 10
replay_forward 10

Уж не для просмотра ли демок это? :lol:
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cod.proc.ru

#8 Slinger

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Отправлено 14 October 2007 - 09:26

А какая разница, команды консоли всё равно не урезаются =)

а реплеи - это система управления новой технологией pathnode управления бегающими ботами в сингле. Ну тобишь pathnode стал другой по сравнении с 2-мя предыдущими частями
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#9 doz

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Отправлено 14 October 2007 - 09:37

Гага скопировать конфиг каждый может=) ты лутше подскажи команды на фпс


thereisacow 1337
spdevmap

r_fog 0
fx_enable 0

но это для демки и сингла процентов 30 добавит производительности.
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#10 SentinelXS

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Отправлено 19 November 2007 - 15:44

не флуди в нескольких темах. прочти правила

Это сообщение было изменено RaMoscow: (20 November 2007 - 00:22)
флуд


#11 sERGE-002

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Отправлено 24 November 2007 - 12:33

Фразы квик-чата также как и в КоД2 можно забиндить на кнопки.
Формат биндов остался тот же:

Фразы меню "Команды" (Commands)
bind <key> openScriptMenu quickcommands <N>

где:
<key> - желаемая кнопка
< N> - определяет пункт меню (1..8):
1 - Ко мне (On me)
2 - Вперед (Move in)
3 - Назад (Fall back)
4 - Огневая группа :) (Base of fire)
5 - Атаковать левый фланг (Attack left flank)
6 - Атаковать правый фланг (Attack right flank)
7 - Держать эту позицию (Hold this position)
8 - Перегруппироваться (Regroup)

Фразы меню "Доклады" (Statements)
bind <key> openScriptMenu quickstatements <N>

N = 1..7:
1 - Вижу врага (Contact)
2 - Несколько врагов (Multiple contacts)
3 - На позиции (In position)
4 - Здесь все чисто (Area secure)
5 - С тыла (Watch your six)
6 - Снайпер (Sniper)
7 - Нужно подкрепление (Need reinforcements)

Фразы меню "Ответы" (Responses)
bind <key> openScriptMenu quickresponses <N>

N = 1..6:
1 - Вас понял (Roger)
2 - Нет (Negative)
3 - Перехожу на позицию (Moving)
4 - Прошу прощения (Sorry)
5 - Отличный выстрел (Nice shot)
6 - Давай (Come on)

Примеры
bind uparrow openScriptMenu quickcommands 2 // Move in
bind home openScriptMenu quickstatements 3 // In position
bind kp_plus openScriptMenu quickresponses 1 // Roger
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cod.proc.ru

#12 gamerLipetzk

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Отправлено 06 January 2008 - 00:00

Offtopic
ребят а как в сингле консоль открыть?


#13 Slinger

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Отправлено 06 January 2008 - 08:33

options - enable console

Нужно просто напрячь силы и поискать данную опцию в меню
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#14 VitalOk

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Отправлено 11 January 2008 - 10:55

помогите плиз
мне понравилась пара команд:
cg_tracerlength 0 и scr_enable_hiticon 0

мы с товарищами играем по LAN - я создаю совмещенный сервер - ввожу в консоли эти команды - но ничего не происходит
подскажите как и куда надо забить их чтобы добится эффекта,
уж очень хочется отключить трассеры и индикатор попаданий

#15 Hungman

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Отправлено 12 January 2008 - 09:24

А можно ли сделать?
1.Чтобы консольбыла не прозрачной
2.Чтобы карта увеличивалась
#exizarm
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#16 Chonkin

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Отправлено 14 January 2008 - 10:20

Какой командой нужно воспользоваться в ярлыке, чтобы при наличии нескольких профилей при запуске сетевой игры выбирался профиль нужного игрока?

#17 Hungman

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Отправлено 14 January 2008 - 13:22

Какой командой нужно воспользоваться в ярлыке, чтобы при наличии нескольких профилей при запуске сетевой игры выбирался профиль нужного игрока?


Нужно ввести в консоле:
/exec Название конфига
#exizarm
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#18 Goodwin41

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Отправлено 22 March 2008 - 22:23

Товарищи, подскажите есть ли команда на выбор оружия? Меня попросили сделать скрипт на быстрый выбор нужной конфигурации на ПАМ моде, что в принцепе возможно если есть соответствующие команды, способные задать конфигурацию класса... Подскажите - есть ли они, и если есть, то какие? Взаранее благодарю.

#19 Mesmer

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Отправлено 23 March 2008 - 07:30

Goodwin41,
http://cybermotion.r...?showtopic=9182

А можно ли через ркон поставить следующую карту в ротации? как в голосовалке.

#20 xDarel

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Отправлено 28 April 2008 - 11:56

Подскажите пожалуйста, какими командами можно отключить отоброжение дыма на уровне и выключить амбиент и музыку в игре (мешает очень)?




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